I only use mods, that go into the Mod folder. I would recommend not using any mods, that change the game files. Increase your Strength or Dexterity by 1, to a maximum of 20, and gain proficiency with four weapons of your choice.Ooooh sounds awesome! Are the mods that already exist good so far? =) Hit points maximum increased by 2 for each level. You gain proficiency in any combination of three skills of your choice. On a successful save, you take no damage. If a spell forces you to make a Dexterity saving throw, you can use your reaction to shield yourself. Gain a +2 bonus to Dexterity saving throws when wielding a Shield. Gain Musical Instrument Proficiency and increase your Charisma by 1, to a maximum of 20 You have proficiency with Medium Armor and Shields, and your Strength or Dexterity score increases by 1, to a maximum of 20. Moreover, if you move after making a melee attack, you don't provoke an opportunity attack from your target. When you use the Dash action, difficult terrain doesn't slow you down. You regain expended superiority dice after a short or long rest. Learn two maneuvers from the Battle Master archetype and receive 1 (additional) superiority die to fuel them. Your spellcasting modifier for these Spells is Intelligence. Learn two cantrips and one 1st-level spell from the Wizard spell list. Gain a spell slot of Level 1 that is restored on a long rest. Your spellcasting modifier for these Spells is Charisma. Learn two cantrips and one 1st-level spell from the Warlock spell list. Your Spellcasting Modifier for all three Spells is Charisma. You can cast the 1st-level Spell once per Long Rest. Learn 2 Cantrips and a 1st-level Spell from the Sorcerer spell list. Your Spellcasting Modifier for all three Spells is Wisdom. Learn 2 Cantrips and a 1st-level Spell from the Druid spell list. Your spellcasting modifier for these Spells is Wisdom. Learn two cantrips and one 1st-level spell from the Cleric spell list. Your Spellcasting Modifier for all 3 spells is Charisma. You can cast the Level 1 spell once per Long Rest. Learn 2 Cantrips and a Level 1 spell from the Bard spell list. Gain proficiency with Light Armor and increase your Strength or Dexterity by 1, to a maximum of 20. Gain proficiency with Heavy Armor and increase your Strength score by 1, to a maximum of 20. When attacking with Heavy Weapons you are proficient with, attack rolls take a -5 penalty, but their damage increases by 10. When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. You can use two-weapon fighting even if your weapons aren't light. Gain a +1 bonus to Armour Class while wielding a melee weapon in each hand. When you are attacked with a melee attack, you use your reaction to increase your Armour Class, potentially causing the attack to miss. When you are prone, standing uses less movement. Increases Strength or Dexterity by 1, to a maximum of 20. +2 Ability points to spend as the player sees fit between Strength, Dexterity, Constitution, Intelligence, Charisma and Wisdom.
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